首先得理清楚视频播放过程中卡顿的根本原因:
我们这里来探讨一下如何从缓冲策略上来做优化。
缓冲策略设计需要考虑以下核心要素:
这些都需要在架构设计中体现出来。因此,架构上应该分为几层:
具体实现上要注意的点:
下面我们来把这些要点都系统地展开说明。
播放器采用分层架构设计,主要包含以下几层:
┌─────────────────────────────────┐│播放控制层(Player)│├─────────────────────────────────┤│缓冲管理层(Buffer)│├─────────────────────────────────┤│网络数据层(Network)│├─────────────────────────────────┤│解码渲染层(Render)│└─────────────────────────────────┘让我详细分析播放器每一层的职责和关键功能:
(1)播放控制层(PlayerLayer)
主要职责:
核心功能:
classPlayerLayer:def__init__(self):self.bufferManager=BufferManager()self.networkManager=NetworkManager()self.renderManager=RenderManager()self.state=PlayerState()defplay(self,url):#启动播放流程self.state.updateState(PlayerState.PREPARING)self.networkManager.prepare(url)self.bufferManager.initBuffers()self.renderManager.prepare()self.state.updateState(PlayerState.PLAYING)defpause(self):#暂停播放self.state.updateState(PlayerState.PAUSED)self.renderManager.pause()self.bufferManager.pause()defseek(self,position):#处理跳转self.state.updateState(PlayerState.SEEKING)self.bufferManager.clear()self.networkManager.seekTo(position)self.renderManager.reset()defsetQuality(self,level):#切换清晰度self.networkManager.switchQuality(level)self.bufferManager.handleQualityChange()(2)缓冲管理层(BufferLayer)
classBufferLayer:def__init__(self):self.multiLevelBuffer=MultiLevelBuffer()self.bufferMonitor=BufferMonitor()self.bufferStrategy=BufferStrategy()defhandleData(self,data):#数据分发策略ifself.isKeyFrame(data):self.handleKeyFrame(data)else:self.handleNormalFrame(data)defadjustBufferStrategy(self,networkQuality):#缓冲策略调整ifnetworkQuality.isBad():self.bufferStrategy.activateEmergencyMode()elifnetworkQuality.isGood():self.bufferStrategy.activeNormalMode()defmonitorBufferHealth(self):#缓冲监控bufferStats=self.bufferMonitor.getStats()ifbufferStats.isUnhealthy():self.handleBufferUnhealthy()(3)网络数据层(NetworkLayer)
classNetworkLayer:def__init__(self):self.downloader=MultiThreadDownloader()self.networkMonitor=NetworkMonitor()self.protocol=ProtocolHandler()defdownloadData(self,url):#数据下载segments=self.protocol.parseM3U8(url)forsegmentinsegments:self.downloader.download(segment)defmonitorNetworkStatus(self):#网络监控quality=self.networkMonitor.measure()ifquality.changed():self.notifyNetworkChange(quality)defhandleNetworkChange(self,quality):#网络变化处理ifquality.deteriorated():self.switchToLowerQuality()elifquality.improved():self.switchToHigherQuality()(4)解码渲染层(RenderLayer)
classRenderLayer:def__init__(self):self.decoder=Decoder()self.renderer=Renderer()self.audioPlayer=AudioPlayer()self.syncController=AVSyncController()defdecodeFrame(self,data):#解码处理ifself.isHardwareSupported():returnself.hardwareDecode(data)else:returnself.softwareDecode(data)defrender(self,frame):#渲染处理ifself.syncController.shouldRender(frame):self.renderer.renderFrame(frame)self.audioPlayer.playAudio(frame.audio)defhandleAVSync(self):#音视频同步ifself.syncController.needSync():self.syncController.adjustClock()defoptimizePerformance(self):#性能优化ifself.isPerformanceLow():self.activateLowPerformanceMode()(5)层间交互示例
classLayerInteraction:defhandlePlayback(self):#正常播放流程networkData=self.networkLayer.receiveData()self.bufferLayer.handleData(networkData)ifself.bufferLayer.isReadyForDecode():frame=self.bufferLayer.getNextFrame()decodedFrame=self.renderLayer.decodeFrame(frame)self.renderLayer.render(decodedFrame)defhandleBuffering(self):#缓冲处理流程self.playerLayer.updateState(PlayerState.BUFFERING)self.bufferLayer.activateAggressiveBuffering()self.networkLayer.increasePriority()whilenotself.bufferLayer.isBufferHealthy():self.networkLayer.downloadMore()self.playerLayer.resumePlayback()(6)层间通信机制
每层之间通过以下机制进行通信:
classEventBus:defdispatchEvent(self,event):ifevent.type==EventType.BUFFER_LOW:self.playerLayer.handleBufferLow()self.networkLayer.speedUpDownload()elifevent.type==EventType.NETWORK_CHANGE:self.bufferLayer.adjustStrategy()self.renderLayer.adjustQuality()classStateSync:defsyncState(self):playerState={'buffer':self.bufferLayer.getState(),'network':self.networkLayer.getState(),'render':self.renderLayer.getState()}self.playerLayer.updateGlobalState(playerState)这种分层设计的主要优势:
(1)三级缓冲设计
1、网络缓冲区(NetworkBuffer)
2、解码缓冲区(DecodeBuffer)
3、渲染缓冲区(RenderBuffer)
(2)动态缓冲策略
NetworkBuffer.size=min(BASE_BUFFER_SIZE*networkQuality,MAX_BUFFER_SIZE)if(networkQuality ┌─────────────┐┌──────────────┐┌─────────────┐│请求视频信息│──>│预加载关键帧│──>│填充解码缓冲│└─────────────┘└──────────────┘└─────────────┘│││vvv┌─────────────┐┌──────────────┐┌─────────────┐│初始化解码器│<──│预热解码器│<──│开始播放│└─────────────┘└──────────────┘└─────────────┘