0301_基本玻璃实例(0301_basic_glass_examples)
0302_沾污玻璃(0302_smudged_glass)
0303_脏玻璃(0303_dirty_glass)
0401_金属基本实例(0401_metal_basic_examples)
0402_金属划痕银(0402_metal_scratched_silver)
0403_青铜雕塑(0403_bronze_sculpture)
0404_古银色(0404_antique_silver)
0501_织物基本实例(0501_fabric_basic_examples)
0102_项目文件(0102_project_files)
0201_木制电视台(0201_wood_tv_stand)
0202_漆过的木头(0202_painted_wood)
0203_实木拼花地板与室内照明(0203_wood_parquet_and_interior_lighting)
0301_皮单(0301_leather_simple)
0302_皮革法国俱乐部椅(0302_leather_french_club_chair)
0401_半透明大理石雕塑(0401_translucent_marble_sculpture)
0402_半透明玉(0402_translucent_jade)
0403_半透明巧克力(0403_translucent_chocolate)
CMIVFXC4最终学习系统2.0vol1(cmiVFXC4DUltimateLearningSys2.0Vol1)
CMIVFXC4最终学习系统2.0vol2(cmiVFXC4DUltimateLearningSys2.0Vol2)
CMIVFXC4最终学习系统2.0vol3(cmiVFXC4DUltimateLearningSys2.0Vol3)
CMIVFXC4最终学习系统2.0vol4(cmiVFXC4DUltimateLearningSys2.0Vol4)
CMIVFXC4最终学习系统2.0vol5(cmiVFXC4DUltimateLearningSys2.0Vol5)
视频教程
C4杜洛尔7(C4DULSVol7)
C4杜洛尔8(C4DULSVol8)
1.系列介绍(1.SeriesIntroduction)
2.为项目设置文件结构并启动文件(2.Setupfilestructureandstartfilefortheproject)
3.创造足球目标(3.CreatingtheSoccerGoal)
4.创建对比文本(4.CreatingtheVersusText)
5.创建团队映像占位符容器(5.CreatingtheTeamImagePlaceholderContainer)
6.现场动画的制作与动画制作(6.PreppingandAnimatingSceneAssets)
7.为现场设置灯光和材料(7.SetUpLightsandMaterialsfortheScene)
8.用变形相机设置相机动画(8.SetupCameraAnimationwiththeMorphCamera)
9.设置渲染设置以导出到后效果(9.SetUpRenderSettingstoexporttoAfterEffects)
10.将资产导入后效应和组合设置(10.ImportingassetstoAfterEffectsandCompotitionSetup)
11.设置墙面元素以进一步装扮场景(11.SetUpWallElementstoFurtherDressupScene)
12.完成运动模板的最终外观(12.CompletetheFinalLookoftheSportsTemplate)
13.创建自定义控件更改模板的配色方案(13.CreateCustomControlstochangecolorschemesofTemplate)
14.标签和组织项目面板和组成(14.LabelandorganizeProjectPanelandCompositions)
0201_看电影4D概述(0201_Cinema4DOverview)
0202_创建和操纵飞机(0202_CreateandManipulateaPlane)
0203_加色(0203_AddingColour)
0204_创建和操作一个3D对象(0204_CreateandManipulatea3DObject)
0301_加光(0301_AddingLight)
0302_呈现(0302_Rendering)
0303_创建背景(0303_CreatetheBackground)
0304_创建不同的背景(0304_CreateVariantBackgrounds)
0401_结论(0401_Conclusion)
01扳手设置(01SpannerSetup)
02扳手漆(02SpannerPaint)
03管扳手安装A部分(03PipeWrenchSetupPartA)
04管扳手设置B部分(04PipeWrenchSetupPartB)
05管扳手设置C部分(05PipeWrenchSetupPartC)
06管扳手漆A部分(06PipeWrenchPaintPartA)
07管扳手漆B部分(07PipeWrenchPaintPartB)
08管子扳手漆(08PipeWrenchPaintPartC)
09C4三维材料(09C4DMaterials)
01-课程概述-课程概述(01-CourseOverview-CourseOverview)
02-设置初始照明和相机-准备纹理(02-SettingupInitialLightingandCameras-PreparingforTexturing)
03-设置初始照明和摄像机-设置场景摄像机(03-SettingupInitialLightingandCameras-SettingtheSceneCamera)
04-设置初始照明和相机-创建灯光(04-SettingupInitialLightingandCameras-CreatingLights)
05-设置初始照明和摄像机-向场景添加触摸(05-SettingupInitialLightingandCameras-AddingTouchestotheScene)
06-地板铺装模型——地板铺装造型(06-ModelingtheFloorPlanks-ModelingtheFloorPlanks)
07-地板铺装建模-地板纹理的制作(07-ModelingtheFloorPlanks-PreparingtheFloorTexture)
08-地板铺装模型-地板纹理化(08-ModelingtheFloorPlanks-TexturingtheFloor)
09-地板铺装模型——地板纹理的细化(09-ModelingtheFloorPlanks-RefiningtheFloorTexture)
10-装饰房间-纹理建筑元素(10-TexturingtheRoom-TexturingtheArchitecturalElements)
11-装饰房间-整理建筑纹理(11-TexturingtheRoom-FinishingtheArchitecturalTexturing)
12-纹理表-映射木材纹理到一个侧表(12-TexturingtheTables-MappingaWoodTexturetoaSideTable)
13-纹理桌面-提炼木材和金属材料(13-TexturingtheTables-RefiningtheWoodandMetalMaterials)
14-织构织物-展开毯子(14-TexturingtheFabrics-UnwrappingtheBlanket)
15-织构织物-织毯(15-TexturingtheFabrics-TexturingtheBlanket)
16-沙发的变形——沙发的变形(16-TexturingtheSofa-TexturingtheSofa)
17-整理沙发-展开垫子(17-TexturingtheSofa-UnwrappingtheCushion)
18-贴花沙发——贴身坐垫(18-TexturingtheSofa-TexturingtheCushion)
19-装饰沙发-装饰窗帘和地毯(19-TexturingtheSofa-TexturingtheCurtainsandRug)
20-纹理胸部-展开胸部(20-TexturingtheChest-UnwrappingtheChest)
21-纹理胸部-解开更多的胸部(21-TexturingtheChest-UnwrappingMoreoftheChest)
22-纹理胸部-纹理胸部(22-TexturingtheChest-TexturingtheChest)
23-胸部塑形胸部(23-TexturingtheChest-FinishingtheChest)
24-贴花配件-贴图小配件(24-TexturingtheAccessories-TexturingSmallerAccessories)
25-织构附件-展开和变形书籍(25-TexturingtheAccessories-UnwrappingandTexturingtheBooks)
26-织构配件-创建铬材料(26-TexturingtheAccessories-CreatingaChromeMaterial)
27-整理配件-整理配件(27-TexturingtheAccessories-FinishingtheAccessories)
28-调整和设置最终渲染-分析测试渲染(28-MakingAdjustmentsandSettinguptheFinalRender-AnalyzingtheTestRender)
29-调整和设置最终渲染调整和添加环境遮挡(29-MakingAdjustmentsandSettinguptheFinalRender-TweaksandAddingAmbientOcclusion)
30-调整和设置最终渲染-继续调整场景(30-MakingAdjustmentsandSettinguptheFinalRender-ContinuingtoTweaktheScene)
31-调整和设置最终渲染-排除光和更高渲染设置(31-MakingAdjustmentsandSettinguptheFinalRender-ExcludingLightandHigherRenderSettings)
32-调整和设置最后的渲染-添加折痕沙发(32-MakingAdjustmentsandSettinguptheFinalRender-AddingCreasestotheSofa)
33-调整和设置最终渲染-最终改变场景(33-MakingAdjustmentsandSettinguptheFinalRender-FinalChangestotheScene)
34-将渲染转移到PS图象处理软件中进行最终的编辑-最终渲染设置(34-TransferringtheRenderintoPhotoshopfortheFinalEdit-FinalRenderSettings)
35-将渲染转移到PS图象处理软件中进行最终编辑-设置多通道(35-TransferringtheRenderintoPhotoshopfortheFinalEdit-SettingupMultipass)
36-转移渲染到PS图象处理软件的最终编辑-工作通过渲染通行证(36-TransferringtheRenderintoPhotoshopfortheFinalEdit-WorkingThroughtheRenderPasses)
37-将渲染转移到PS图象处理软件中,以便对原始渲染进行最终的编辑调整。(37-TransferringtheRenderintoPhotoshopfortheFinalEdit-MakingAdjustmentstotheRawRender)
38-将渲染转移到PS图象处理软件中以进行最终图像的编辑调整(38-TransferringtheRenderintoPhotoshopfortheFinalEdit-MakingAdjustmentstotheFinalImage)
1-系列概述(1-SeriesOverview)
2-信件钻机概述和主要搬运工设置(2-LetterRigsOverviewandMainMoversSetup)
3-弯折变形机的安装(3-SettingUpBendandTwistDeformers)
4-设置壁球和StretchDeformer(4-SettingUptheSquashandStretchDeformer)
5-加强壁式伸缩控制器(5-EnhancingtheSquashandStretchController)
6-添加倾斜控件(6-AddingTiltControls)
7-最后确定钻机(7-FinalizingtheLetterRig)
8-将钻机应用于其他字母,部分1(8-ApplyingtheRigtotheOtherLetters,Part1)
9-将钻机应用于其他字母,部分2(9-ApplyingtheRigtotheOtherLetters,Part2)
01介绍(01Intro)
02布料基础(02Settingupclothbasic)
03织物模拟(03ClothSimiulation)
04最后一次接触(04FinalTouch)
01.创建无缝循环标志动画介绍(01.CreatingaSeamlessLoopingFlagAnimationIntroduction)
02.创建无缝循环标志动画(02.CreatingaSeamlessLoopingFlagAnimation)
01-课程概述(01-CourseOverview)
02-样条的解剖(02-TheAnatomyofSplines)
03-样条类型(03-SplineTypes)
04-中间点(04-IntermediatePoints)
05-糖果包装模型(05-ModelingaCandyWrapper)
06-样条对象概述(06-SplineObjectsOverview)
07-创建一个车轮(07-CreatingaCartwheel)
08-向车轮增加细节(08-AddingDetailtotheCartwheel)
09-向车轮添加材料和照明(09-AddingMaterialsandLightingtotheCartwheel)
10-项目简介(10-IntroductiontotheProject)
11-创建参考平面(11-CreatingaReferencePlane)
12-利用车床对象建模连接器(12-ModelingtheConnectorwiththeLatheObject)
13-用扫掠物体模拟钨(13-ModelingtheTungstenwiththeSweepObject)
14-线程建模(14-ModelingtheThread)
15-玻璃灯泡的建模与织构(15-ModelingandTexturingtheGlassBulb)
16-在灯笼上点燃灯泡(16-LightingtheLightbulbonaLimbo)
17-使用车床对象(17-UsingtheLatheObject)
18-使用挤压物体(18-UsingtheExtrudeObject)
19-使用LOFT对象和横断面工具(19-UsingtheLoftObjectandCrossSectionTool)
20-使用扫描对象(20-UsingtheSweepObject)
21-建模钥匙链-浮子(21-ModelingaKeychain-theFloater)
22-建模钥匙链-钥匙环(22-ModelingaKeychain-theKeyring)
23-建模钥匙链-钥匙(23-ModelingaKeychain-theKey)
24-使用样条掩码对象(24-UsingtheSplineMaskObject)
25-使用Connect对象(25-UsingtheConnectObject)
26-使用元语言(26-UsingtheMetaball)
27-创建具有连接对象的计算器(27-CreatingaCalculatorwithConnectObjects)
28-手建模(28-ModelingHands)
29-闹钟本体建模(29-ModelingtheAlarmClockBody)
30-动动双手(30-AnimatingtheHands)
31-静脉建模(31-ModelingtheVein)
32-建立血细胞(32-SettinguptheBloodcells)
33-对相机进行动画处理(33-AnimatingtheCamera)
34-建立动力学(34-SettinguptheDynamics)
35-材料与照明(35-MaterialsandLighting)
36-鬼魂模型(36-ModelingtheGhost)
37-点层次变形(37-PointLevelMorphing)
38-动画纹理(38-AnimatingtheTextures)
02-理解渲染过程(02-UnderstandingtheRenderingProcess)
03-了解光线(03-UnderstandingRays)
04-渲染优化(04-RenderOptimizations)
05-视口渲染(05-ViewportRendering)
06-渲染区域工具(06-RenderRegionTool)
07-交互式渲染区域工具(07-InteractiveRenderRegionTool)
08-渲染活动对象工具(08-RenderActiveObjectsTool)
09-向图片浏览器渲染(09-RenderingtothePictureViewer)
10-A比较(10-A_BCompare)
11-图片浏览器中的区域渲染(11-RegionRenderinginPictureViewer)
12-图像阅读器的基本颜色校正(12-BasicColorCorrectioninPictureViewer)
13-标准渲染器(13-StandardRenderer)
14-物理渲染器(14-PhysicalRenderer)
15-全局光照(15-GlobalIllumination)
16-全局照明设置(16-GlobalIlluminationSettings)
17-选项(17-Options)
18-动画基础(18-AnimationBasics)
19-渲染动画(19-RenderinganAnimation)
20-用全局光照绘制动画(20-RenderinganAnimationwithGlobalIllumination)
21-制作预览(21-MakePreview)
22-渲染预置(22-RenderPresets)
23-合成标签(23-CompositingTag)
24-多遍渲染(24-Multi-passRendering)
25-8位和32位图像(25-8Bitand32BitImages)
26-渲染队列(26-RenderQueue)
27-景深的(27-DepthofField)
28-运动模糊(28-MotionBlur)
C4D222-类01(c4d222-class01)
C4D222-类02(c4d222-class02)
C4D222-类03(c4d222-class03)
C4D222-类04(c4d222-class04)
C4D222-类05(c4d222-class05)
C4D222-类06(c4d222-class06)
C4D222-类07(c4d222-class07)
C4D222-类08(c4d222-class08)
01基本工作流程(01BasicWorkflow)
02故事(02Story)
03人(03Person)
04跑酷(04Parkour)
05命名关节(05NamingJoints)
06动态(06Dynamics)
07布偶设置(07RagdollSetup)
08玩具娃娃出口(08RagdollExport)
09动画层(09AnimationLayers)
10动态IK(10DynamicIK)
2-项目文件设置(2-ProjectFileSetup)
3-拦网射门(3-BlockingOutShotOne)
4-一次变形凸轮(4-ShotOneMorphCam)
5-阻挡射击二(5-BlockingOutShotTwo)
7-建模三资产(7-ModelingShotThreeAssets)
8-摆姿势三(8-PoseMorphforShotThree)
9-动画镜头四(9-AnimatingShotFour)
10-向镜头四添加细节(10-AddingDetailtoShotFour)
11-建筑射击五(11-BuildingShotFive)
12-标志元素的构建(12-BuildingtheLogoElement)
13-动画拍摄五的主摄像头(13-AnimateShotFive"sMainCamera)
14-动画徽标胶囊(14-AnimatingtheLogocapsule)
15-最后一击五(15-FinishingShotFive)
16-首映式剪辑(16-Editinginpremiere)
指导结论作业(Guidance-Conclusion-Homework)
指导结论洞察力(Guidance-Conclusion-Insight)
旅行灰作业(Journey-Ash"sHomework)
艾熙之旅(Journey-Ash"sJourney)
彼得的家庭作业(Journey-Peter"sHomework)
彼得之旅(Journey-Peter"sJourney)
档案十一月182016(Archive-November182016)
档案十月202016(Archive-October202016)
指导介绍-1-遇见MichaelRigley(Guidance-Introduction-1-MeetMichaelRigley)
指导介绍-2-课程概述(Guidance-Introduction-2-CourseOverview)
指导介绍-3-项目(Guidance-Introduction-3-TheProject)
制导程序逻辑-1-这是什么(Guidance-ProceduralLogic-1-WhatIsIt)
制导程序逻辑-2-系统对象(Guidance-ProceduralLogic-2-SystemObjects)
制导程序逻辑-3-典型层次(Guidance-ProceduralLogic-3-TypicalHierarchies)
制导程序逻辑-4-关键原则(Guidance-ProceduralLogic-4-KeyPrinciples)
制导技术-1-自定义C4三维工作空间(Guidance-Technique-1-CustomizingtheC4DWorkspace)
制导技术-2-目标与策略(Guidance-Technique-2-ObjectiveandStrategy)
制导技术-3-建设基础地理(Guidance-Technique-3-BuildingtheBaseGeo)
指导创意甲板-1-甲板概况(Guidance-TheCreativeDeck-1-DeckOverview)
指导创意甲板-2-第一印象(Guidance-TheCreativeDeck-2-FirstImpressions)
指导创意甲板-3-引用(Guidance-TheCreativeDeck-3-Reference)
指导创意甲板-4-叙事与故事板(Guidance-TheCreativeDeck-4-NarrativeandStoryboards)
指导创意甲板-5-样式帧序列签名(Guidance-TheCreativeDeck-5-StyleFramesSequenceSign-Off)
制导评估批判与规划(Guidance-Assessment-CritiqueandPlanning)
指导入门专题(Guidance-Introduction-Topics)
基于GEO的制导技术研究(Guidance-Technique-ExpandingontheGeo)
导引工作流程亮点流程概述(Guidance-WorkflowHighlight-ProcessOverview)
档案十二月22016(Archive-December22016)
档案十月272016(Archive-October272016)
指导性结论投资(Guidance-Conclusion-Investments)
档案十二月162016(Archive-December162016)
档案十一月32016(Archive-November32016)
制导技术-1-概述(Guidance-Technique-1-Overview)
制导技术-2-环境与组成(Guidance-Technique-2-EnvironmentandComposition)
制导技术-3-照明(Guidance-Technique-3-Lighting)
制导技术-4-声发射纹理(Guidance-Technique-4-AETextures)
制导技术-5-材料设置输出(Guidance-Technique-5-Materials-Settings-Output)
制导技术-6-ALT帧(Guidance-Technique-6-AltFrames)
引导工作流亮点-1-话题(Guidance-WorkflowHighlight-1-Topics)
引导工作流亮点-2-利弊成本(Guidance-WorkflowHighlight-2-Pros-Cons-Costs)
指导评估批判-项目评估(Guidance-Assessment-Critique-ProjectAssessment)
组合风格框架的制导技术(Guidance-Technique-CompositingStyleFrames)
档案十一月102016(Archive-November102016)
导引工作流程-1-管道(Guidance-Workflow-1-Pipeline)
导引工作流程-2-文件夹结构(Guidance-Workflow-2-FolderStructure)
导引工作流程-3-命名约定(Guidance-Workflow-3-NamingConventions)
01_01_导向流(01_01_DirectingFlow)
01_02_重定向流(01_02_RedirectingFlow)
01_03_边框线回路(01_03_EdgeLoops)
01_04_法线(01_04_Normals)
01_05_钻石(01_05_Diamonds)
02_01_幻灯片工具(02_01_TheSlideTool)
02_02_对称(02_02_Symmetry)
02_03_径向对称(02_03_RadialSymmetry)
02_04_轴工具建模(02_04_ModellingAxisTools)
02_05_收缩包装(02_05_ShrinkWrapping)
03_01样条与细分(03_01SplinesVsSubdivision)
03_02_基本曲率(03_02_BasicCurvature)
03_03_边缘锐化(03_03_EdgeSharpening)
03_04_凸形切口(03_04_ConvexCuts)
03_05_凹形切口(03_05_ConcaveCuts)
03_06_隔离切口(03_06_IsolatingCuts)
03_07_悬空网格(03_07_UprezingAMesh)
03_08_圆柱细部(03_08_CylindricalDetail)
03_09_表面张力(03_09_SurfaceTension)
04_01_介绍(04_01_Introduction)
04_02_简单形状(04_02_SimpleShapes)
04_03_技术形态(04_03_TechShapes)
04_04_用变形器整形(04_04_ReshapingWithDeformers)
04_05_等高线(04_05_ContourLines)
04_05_等高线解(04_05_ContourLinesSolutions)
04_06_简单括号(04_06_SimpleBracket)
04_07_表面细节(04_07_SurfaceDetail)
04_07_表面细节解(04_07_SurfaceDetailSolutions)
04_08_电视转播刮板(04_08_TelecasterScratchPlate)
04_09_发动机罩(04_09_EngineCover)
04_10_再物件(04_10_RepurposingObjects)
04_11_基本重拓扑(04_11_BasicRetopology)
05_01_借鉴(05_01_UsingReference)
05_02_阻止(05_02_Blocking)
05_03_详细信息&装备打击(05_03_Details&KitBashing)
05_04_循环策略(05_04_LoopStrategies)
05_05_复杂挤压型材(05_05_ComplexExtrudedShapes)
05_06_布尔策略(05_06_BooleanStrategies)
06_01_不倒翁(06_01_Tumbler)
06_02_油泵零件1(06_02_OilPump_Part1)
06_02_油泵零件2(06_02_OilPump_Part2)
06_02_油泵零件3(06_02_OilPump_Part3)
06_03_MD90_Part1
06_03_MD90_Part2
06_03_MD90_Part3
06_04_开瓶器部分1(06_04_BottleOpener_Part1)
06_04_开瓶器部分2(06_04_BottleOpener_Part2)
06_04_开瓶器部分3(06_04_BottleOpener_Part3)
06_04_开瓶器部分4(06_04_BottleOpener_Part4)
06_05_步枪枪托1(06_05_RifleStock_Part1)
06_05_步枪枪托2(06_05_RifleStock_Part2)
06_05_步枪枪托3(06_05_RifleStock_Part3)
07_03_管座(07_03_PipeHolder)
07_奖金_01_气缸孔(07_Bonus_01_CylinderHoles)
07_奖金_02_USB锐化(07_Bonus_02_USBSharpening)
0101
0201
0301
0302
0303
0304
0305
0306
0307
0308
0309
0310
0401
0402
0403
0404
0405
0501
01-欢迎(01-Welcome)
02-这个课程是什么,不是什么(02-Whatthiscourseisandisnot)
03-练习文件(03-Exercisefiles)
04-什么是VFX(04-WhatisVFX)
05-C是怎样的4VFX艺术家使用的D(05-HowisC4DusedbyVFXartists)
06-工作实例(06-Examplesofwork)
07-大图概念(07-Big-pictureconcepts)
08-什么是运动跟踪(08-Whatismotiontracking)
09-镜头分析(09-Analyzingtheshot)
10-建立我们的跟踪项目(10-Settingupourprojectfortracking)
11-自动跟踪(11-Automatictracking)
12-手动跟踪(12-Manualtracking)
13-解决3D相机(13-Solvingthe3Dcamera)
14-增加坐标系(14-Addingacoordinatessystem)
15-几何解算法(15-Testingthesolvewithgeometry)
16-导入跟踪数据(16-Importing_exportingthetrackeddata)
17-消除镜头畸变(17-RemovingLensDistortion)
18-解决和保存镜片轮廓(18-Solvingandsavinglensprofiles)
19-VFX建模的哲学(19-ThephilosophyofVFXmodeling)
20-导入模型(20-Importingamodel)
21-模型层次的清理(21-Cleaningupamodelhierarchy)
22-将模型与跟踪场景结合起来(22-Incorporatingamodelwithatrackedscene)
23-VFX的基本动画(23-BasicanimationforVFX)
24-操作关键帧和曲线(24-Manipulatingkeyframesandcurves)
25-材料概论(25-Introductiontomaterials)
26-申请材料(26-Applyingmaterials)
27-创造闪亮的材料(27-Creatingashinymaterial)
28-折射材料的制作(28-Creatingarefractivematerial)
29-制造位移材料(29-Creatingadisplacedmaterial)
30-使用纹理管理器(30-WorkingwiththeTextureManager)
31-VFX照明概述(31-OverviewofVFXlighting)
32-与C一起工作4灯光与阴影(32-WorkingwithC4Dlightsandshadows)
33-天空物体照明(33-LightingwithSkyobjects)
34-与GI一起工作(34-WorkingwithGI)
35-使用相机校准标签(35-UsingtheCameraCalibrationtag)
36-增加几何和投影纹理(36-Addinggeometryandprojectedtextures)
37-投影人烘焙贴图(37-BakingtextureswithProjectionMan)
38-PS图象处理软件中的纹理清理(38-CleaninguptexturesinPhotoshop)
39-与物理天空重合(39-RelightingwithPhysicalSky)
40-动画摄影机(40-Animatingacamera)
41-再应用透镜畸变(41-Reapplyinglensdistortion)
42-什么是VFX合成(42-WhatisVFXcompositing)
43-设置多遍渲染器(43-Settingupmultipassrenders)
44-准备采取(44-Preparingtakes)
45-令牌渲染(45-Renderingwithtokens)
46-合成多遍渲染(46-Compositingmultipassrenders)
47-挑战概述(47-Challengeoverview)
48-溶液校准与模型(48-Solution-Calibrateandmodel)
49-解决方案-烘焙纹理和油漆(49-Solution-Baketexturesandpaint)
50-溶液-光,渲染,和完成(50-Solution-Light,render,andfinish)
51-接下来的步骤(51-Nextsteps)
未来的未来(X_Men_Days_of_Future_Past_Tutorial)
X战警逆转未来
三个火枪手-TheThreeMusketeers
三个火枪手
300勇士帝国崛起_300_Rise_of_an_Empire
7500航班_7500
现实渲染日1日冕(RealisticRenderingDay1Corona)
现实渲染日1辛烷值(RealisticRenderingDay1Octane)
现实渲染日2麦克斯韦尔(RealisticRenderingDay2MAXWELL)
现实渲染日2弗雷福克4D(RealisticRenderingDay2VrayforC4D)
电影介绍4D辅导(IntrotoCinema4DTutorial)
看电影4D基本工具(Cinema4DBasicTools)
在电影中创造DNA链4D(CreateaDNAStrandinCinema4D)
渲染动画
电影中的抽象造型4D(MakingAbstractShapesinCinema4D)
看电影4三维动力学试验01(Cinema4DDynamicsTest01)
Cinema4DDynamicsTest01欣赏
电影动力学概论4D(IntroToDynamicsinCinema4D)
效果测试Mograph2TestRenderwithGI
如何从C导出场景4D-AE(HowtoExportYourSceneFromC4DtoAE)
另附:BBCNews
渲染效果
LiveTutorial–3DTextinCinema4D
最终渲染LiveTutorial–3DTextinCinema4D
看电影4快速提示1(Cinema4DQuickTips1)
看电影4快速提示2(Cinema4DQuickTips2)
R中的动态链12(Dynamic_Chain_in_R12)
如何打造影院动态链4D(HowtomakeaDynamicChainwithCinema4D)
ITVTeacher提问教程CanyouhelpinC4D
参照教程Mo2ChainTut
效果渲染
电影中NURBS工具的介绍4D(IntrototheNURBSToolsinCinema4D)
Preset效果
如何在电影中使用示踪物4D(HowtousetheTracerObjectinCinema4D)
GSG参考视频Cherry7UP
艾科与猴子访谈(EckoArtifaksInterviewWithTheMonkey)
EckoArtifaksSpot(TheEckoArtifaksSpot)
如何在影院中使用立体照明4D(HowtouseVolumetricLightinginCinema4D)
连接器_铰链_(Connectors_Hinges_)
电动机(Motors)
新的柔体动力学(NewSoftBodyDynamics)
玩偶物理学(RagDollPhysics)
弹簧和连接器(SpringsAndConnectors)
What’sNewInCinema4DRelease12
What’snewinCinema4D12-RigidBodyTags
What’snewinCinema4D12SoftBodyTags
电影院有什么新鲜事4D12连接器(What"snewinCinema4D12Connectors)
What’snewinCinema4D12-Springs
电影中的克恩与定型4D(HowtoKernandSetTypeInCinema4D)
Presentation–LightingInCinema4D2
示例1(Example1)
示例2(Example2)
液压臂零件1(HydraulicArm-Part1)
液压臂零件2(HydraulicArm-Part2)
1颗粒,示踪剂,西普索(1Particles,Tracer,Xpresso)
2颗粒,示踪剂,西普索(2Particles,Tracer,Xpresso)
3颗粒,示踪剂,西普索(3Particles,Tracer,Xpresso)
4颗粒,示踪剂,西普索(4Particles,Tracer,Xpresso)
5颗粒,示踪剂,西普索(5Particles,Tracer,Xpresso)
示例(Example)
ThinkingParticles–TPgroups&Events
艺术画廊(ArtGallery)
使用弯曲变形器(UsingtheBendDeformer)
动画实例(AnimatedExample)
电影中的头发4D(IntrotoHairinCinema4D)
眼球(Eyeballs)
部分01(part01)
部分02(part02)
What’sNewInCinema4D13
看电影4纹理提示与技巧(Cinema4DTextureTipsandTricks)
表面改型教程(SurfaceDeformerTutorial)
胀形变形器(BulgeDeformer)
火焰例二(FlameExampleII)
GSG火焰(GSGFlame)
影院火焰蜡烛模拟器4D(FlameCandleSimulatorforCinema4D)
建模部分介绍2挤出物(IntrotoModelingPart2aExtrude)
热力学与新动力学(ModynamicsVSNewDynamics)
最好的电影院4曾经的D教程!!!(TheBestCinema4DTutorialEver!!!)
渲染(render)
在影院制作动态连锁邮件4D(MakeDynamicChainMailInCinema4D)
效果
最后(final)
电影中的XPXSO简介4D(IntrotoXpressoinCinema4D)
如何在电影中添加焦散4D(HowtoAddCausticsInCinema4D)
等离子电视(PlasmaTV)
教训1_看电影4D_(Lesson1_Cinema4D_)
教训2_后效_(Lesson2_AfterEffects_)
身体油漆中的UVS介绍(IntrotoUVsinBodyPaint)
循环动画部分基础1(BasicsofLoopingAnimationPart1)
实例动画(ExampleAnimation)
教程预览(TutorialPreview)
样本视频(SampleVideo)
最终渲染(FinalRender)
预览视频(PreviewVideo)
使用形式2.0随着电影4D(UsingForm2.0withCinema4D)
实例渲染(ExampleRender)
如何用头发做苜蓿田(HowToMakeACloverFieldWithHair)
动画预设示例1(AnimationPresetExamples1)
样本渲染(SampleRender)
样本渲染1(SampleRenders1)
样本渲染2(SampleRenders2)
汉堡包和薯条(BurgerAndFries)
烟花(Fireworks)
变换(Transform)
多边形还原变形效应(PolygonReductionDeformerEffect)
摘除(exmple)
部分2烘烤,照明与合成(Part2Baking,LightingandCompositing)
渲染器(Renderer)
看电影_4dr14_快速入门教程-相机校准-AORD(cinema_4d_r14_quick_start_tutorial-_camera_calibration-_aerod)
看电影_4dr14_快速入门教程-相机校准-雕刻(cinema_4d_r14_quick_start_tutorial-_camera_calibration-_sculp)
看电影_4dr14_快速入门教程-相机校准-换档(cinema_4d_r14_quick_start_tutorial-_camera_calibration-_shift)
看电影_4dr14_快速入门教程-浅色,_摄像机头(cinema_4d_r14_quick_start_tutorial-_light_colors,_camera_morp)
看电影_4dr14_快速入门教程-相机校准_1280x7(cinema_4d_r14_quick_start_tutorial-_camera_calibration_1280x7)
看电影_4dr14_快速启动教程-塑性变形_1280x(cinema_4d_r14_quick_start_tutorial-_plastic_deformation_1280x)
看电影_4dr14_快速入门教程-设置你的界面_1280(cinema_4d_r14_quick_start_tutorial-_setup_your_interface_1280)
预览(preview)
电影中的空气动力学4dr14(AerodynamicsinCinema4DR14)
部分1-建模(Part1-Modeling)
127619749
电影中的低调4D(GettingALowPolyLookInCinema4D)
在电影院里种草4使用头发(MakeGrassinCinema4DUsingHair)
视频深度图(VideoDepthMap)
Jeremy’sAudioWaveformRig
C4D颜色着色器和图像选择(C4DColorShaderandMographSelections)
171.电影示踪教程4D(171.TracerTypeTutorialForCinema4D)
172.电影中跌落动态克隆的贴图纹理4D(172.StickTexturestoFallenDynamicClonesInCinema4D)
173.电影与电影4后效用户DLite(173.CinewareandCinema4DLiteForAfterEffectsUsers)
173.电影与电影4电影D4D用户(173.CinewareandCinema4DLiteForCinema4DUsers)
174.模型和动画灯光跟踪电影中的目标4D(174.ModelAndAnimateALightToFollowATargetInCinema4D)
175.质感轻盈,渲染电影中的铁人套装4D(175.TextureLightandRenderanIronMansuitinCinema4D)
176.电影催泪效应4D&后效(176.PaperTearEffectwithCinema4D&AfterEffects)
177.CioWube教程-所有设置的完整演练(177.CinewareTutorial-FullWalkthroughOfAllSettings)
178.添加真实3D型到后效果使用陶瓷和电影(178.AddReal3DTypeToAfterEffectsUsingCinewareAndMograph)
179.跟踪A3利用电影拍摄镜头4D及后效(179.Tracka3DObjectintoShotFootageUsingCinema4DandAfterEffects)
180.导入3D模型使用后效果的陶瓷制品(180.Importing3DModelsintoAfterEffectsusingCineware)
181.电影与电影4快速入门教程(181.CinewareandCinema4DLiteQuickstartTutorial)
182.手机软件演示视频(182.CinewareProxyDemoVideo)
183.使用CiNeWiWe和后效将景深添加到复合材料中(183.AddDepthOfFieldToYourCompositeUsingCinewareAndAfterEffects)
184.用电影制作动画新闻保险杠4D与图(184.CreateAnAnimatedNewsBumperWithCinema4DandMograph)
185.电影肖像-使用电影中的位移指南戒指4D(185.MographPortraits-UsingRingsofDisplacementTutorialinCinema4D)
271.电影中的“生活设计记录”4D部分02(271.LiveDesignRecordingModelingaCharacterinCinema4DPart02)
272.面漆纹理化(272.TexturingWithTopcoat)
273.X射线粒子群的设置及多个发射器的控制(273.SettingGroupsAndControllingMultipleEmittersWithX-Particles)
274.使用X粒子动画3.5和声音修饰符(274.AnimateUsingX-Particles3.5AndTheSoundModifier)
275.实现2电影中的三维阴影4无草图&香椿(275.Achieving2DCelShadinginCinema4DWithoutSketch&Toon)